Rambling about Narrative

Lately, I’ve been doing a lot of thinking about narrative. See, prior developing a severe addiction to tabletop games, becoming a video game developer was one of my goals in life, primarily inspired by games that had excellent, immersive stories. Though my career ultimately led me to the corporate IT world rather than game design, that desire to one day […]

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Playing a Role (in a Party)

Roleplaying is one of the most important parts of an RPG, particularly those of the tabletop variety. At its core, tabletop RPGs are about putting yourself into a role and determining what decision your character would make in a given situation. Although the topic of roleplaying is incredibly important and is something I will likely discuss in-depth in a future […]

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Laying Tracks Without “Railroading”

As is typical of practically any hobby, there are a couple of hot-button issues when it comes to tabletop RPGs and GMing: alignment restrictions, “rule of cool,” whether natural 20’s or 1’s should always be automatic successes/failures, when to say “no” to a player, and so on. Last week, I weighted in on one of these topics in our discussion […]

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Being Chaotic Neutral (and Other Alignments)

When I first sat down and started thinking about what I wanted write about on this site first, I had some trouble picking a single topic. Lately, I’ve had a lot of interesting discussions with several of my gaming groups about various topics, both from a GM and a player perspective, such as how to run social encounters, the right […]

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