Idle Rolling: Anik the Ikwiikwii (5e)

I’ll be the first to admit that I’m not the biggest fan of 5e. Most of the games I run or play in are 3.5/Pathfinder, and I prefer the character customization options in those editions over 5e, which primarily focuses on class abilities rather than feats or items and thus leads to less customization options compared to 3.5 or Pathfinder. […]

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Rambling about Narrative

Lately, I’ve been doing a lot of thinking about narrative. See, prior developing a severe addiction to tabletop games, becoming a video game developer was one of my goals in life, primarily inspired by games that had excellent, immersive stories. Though my career ultimately led me to the corporate IT world rather than game design, that desire to one day […]

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Playing a Role (in a Party)

Roleplaying is one of the most important parts of an RPG, particularly those of the tabletop variety. At its core, tabletop RPGs are about putting yourself into a role and determining what decision your character would make in a given situation. Although the topic of roleplaying is incredibly important and is something I will likely discuss in-depth in a future […]

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A Custom Crafting System: Spell Effect Items (Part 2)

Last week, I wrote about a custom crafting system I developed for an upcoming Pathfinder campaign. As I mentioned in that article, the system I ended up building was too big to cover in detail completely in a single article. Last time, we looked at the basic foundation of the system, as well as mundane item recipes and equipment enchantments. […]

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Idle Rolling: Heinkel Birre, the Brewmaster (3.X/PF)

Our last couple of builds have been characters that are primarily control/damage hybrids, so this week, we’re going to focus more on the support role of combat and take a look at a build that I personally resonate a lot with: the Brewmaster. Character Concept The brewmaster is a master at brewing and consuming various concoctions of the alchemical and […]

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Crafting a Crafting System

Item crafting is perhaps one of the single most-wasted opportunities in D&D/Pathfinder. In theory, a good item crafting system would provide an extra layer of character customization, allow for the creation of magical items the party might not normally be able to find from the standard item lists, and potentially even be the source of the occasional adventure (e.g. the […]

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Idle Rolling: Illodan, the Eagle (3.X/PF)

This week, we’re looking into a character based around the ugly-headed stepchild of 3.X/PF ranged weapons: the crossbow. Crossbows are in a weird place in 3.5 and Pathfinder because, for almost any character built with a ranged or archery focus, a bow is going to be better. Normal bows don’t have the reload speed of crossbows to deal with. They […]

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Laying Tracks Without “Railroading”

As is typical of practically any hobby, there are a couple of hot-button issues when it comes to tabletop RPGs and GMing: alignment restrictions, “rule of cool,” whether natural 20’s or 1’s should always be automatic successes/failures, when to say “no” to a player, and so on. Last week, I weighted in on one of these topics in our discussion […]

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Idle Rolling: Lothar, The Hand of God (3.X/PF)

I’ve mentioned in a couple of places on this site that I’m primarily a D&D 3.5/Pathfinder fiend. I’ve played and GM’d other editions and other games on occasion, such as 5e and Savage Worlds, but I seem to always come back to Pathfinder. I think one of the main reasons for that is the fact that 3.5e, and Pathfinder in […]

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Being Chaotic Neutral (and Other Alignments)

When I first sat down and started thinking about what I wanted write about on this site first, I had some trouble picking a single topic. Lately, I’ve had a lot of interesting discussions with several of my gaming groups about various topics, both from a GM and a player perspective, such as how to run social encounters, the right […]

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