Rambling about Narrative

Lately, I’ve been doing a lot of thinking about narrative. See, prior developing a severe addiction to tabletop games, becoming a video game developer was one of my goals in life, primarily inspired by games that had excellent, immersive stories. Though my career ultimately led me to the corporate IT world rather than game design, that desire to one day […]

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A Custom Crafting System: Spell Effect Items (Part 2)

Last week, I wrote about a custom crafting system I developed for an upcoming Pathfinder campaign. As I mentioned in that article, the system I ended up building was too big to cover in detail completely in a single article. Last time, we looked at the basic foundation of the system, as well as mundane item recipes and equipment enchantments. […]

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Crafting a Crafting System

Item crafting is perhaps one of the single most-wasted opportunities in D&D/Pathfinder. In theory, a good item crafting system would provide an extra layer of character customization, allow for the creation of magical items the party might not normally be able to find from the standard item lists, and potentially even be the source of the occasional adventure (e.g. the […]

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Laying Tracks Without “Railroading”

As is typical of practically any hobby, there are a couple of hot-button issues when it comes to tabletop RPGs and GMing: alignment restrictions, “rule of cool,” whether natural 20’s or 1’s should always be automatic successes/failures, when to say “no” to a player, and so on. Last week, I weighted in on one of these topics in our discussion […]

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Being Chaotic Neutral (and Other Alignments)

When I first sat down and started thinking about what I wanted write about on this site first, I had some trouble picking a single topic. Lately, I’ve had a lot of interesting discussions with several of my gaming groups about various topics, both from a GM and a player perspective, such as how to run social encounters, the right […]

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