Laying Tracks Without “Railroading”

As is typical of practically any hobby, there are a couple of hot-button issues when it comes to tabletop RPGs and GMing: alignment restrictions, “rule of cool,” whether natural 20’s or 1’s should always be automatic successes/failures, when to say “no” to a player, and so on. Last week, I weighted in on one of these topics in our discussion […]

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