Laying Tracks Without “Railroading”

As is typical of practically any hobby, there are a couple of hot-button issues when it comes to tabletop RPGs and GMing: alignment restrictions, “rule of cool,” whether natural 20’s or 1’s should always be automatic successes/failures, when to say “no” to a player, and so on. Last week, I weighted in on one of these topics in our discussion […]

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Idle Rolling: Lothar, The Hand of God (3.X/PF)

I’ve mentioned in a couple of places on this site that I’m primarily a D&D 3.5/Pathfinder fiend. I’ve played and GM’d other editions and other games on occasion, such as 5e and Savage Worlds, but I seem to always come back to Pathfinder. I think one of the main reasons for that is the fact that 3.5e, and Pathfinder in […]

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Being Chaotic Neutral (and Other Alignments)

When I first sat down and started thinking about what I wanted write about on this site first, I had some trouble picking a single topic. Lately, I’ve had a lot of interesting discussions with several of my gaming groups about various topics, both from a GM and a player perspective, such as how to run social encounters, the right […]

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